boolpolydev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
booltextdev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
clip1dev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
+ } else if(state->getRender()&RENDER_STROKE) {
+ // we're drawing as stroke
+ boolpolydev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
+ rgbdev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);
} else if(rgbbitmap != rgbdev->getBitmap()) {
// we're doing softmasking or transparency grouping
boolpolydev->drawChar(state, x, y, dx, dy, originX, originY, code, nBytes, u, uLen);